﻿using System;
using SlimDX;

namespace BasicFramework.Services.MeshLoader.Nodes
{
    public class EffectNode
    {
        public enum EffectType
        {
            Image,
            NonImage,
        }
        public EffectType Type;
        public String Name;
        public String InitFrom;

        public Vector4 FAmbient;
        public Vector4 FDiffuse;
        public Vector4 FSpecular;

        public float FShininess;
        public float FAlpha;
        public bool bSpecular;

    }
}
